This challenge is fairly easy but don't get too attached to your sims because everybody DIESS.. Okay not everyone but a lot of people lol.. This challenge requires you to roll a lot for events but it makes it fun.
Starting out
Roll a d10 to determine how many settlers you will start with. Randomize everything about your sims how ever you like..
You may start them in their own homes or on a fort and get to know one another..
You may have your sims dress and be however you want but this is best played as a medieval neighborhood.
Create a Raider camp..Use a d10 to determine the amount of sims you start off with..
To know who you are going to play and what will happen you will have 2 list..
One with the events (I will provide a base and you can add whatever you want) and one with the family name..
Play how ever many households/events until you feel that's a round.. Example: I plan 10 events and then it is the next round.
Have lots of babies because killing sims is a big part of this challenge.. This challenge doesn't have an end tbh but after gen 10 you can say boom it is over..
Events
Spoiler:
Starting out your sims have no careers or businesses.. They can open a business when the architect career is open.
Medical - 3 deaths or 5 miscarriages
Knight - When there are 5 male teens in town (This is a custom career, if you dont want to download it just ignore this one and use the military)
Criminal - 3 robbery/3 raider steals
Architect - 10 households
Business - After 5 business are opened by your playables
Adventurer - A vacation hood
Artist - Generation 3
Athletic - 10 sims with max body
Culinary - 2 restaurants in town and 5 sims w max cooking
Dance - Generation 3
Education - When 10 sims are born in game
Entertainment - Gen 5
Gamer - Gen 5
Intelligence - After successfully winning a war
Journalism - After 3 best selling books are sold
Law - After 3 raider attacks and 1 sim tops law enforcement
Law Enforcement - After 1 sim tops criminal
Military - After a war starts
Music - Gen 3
Natural Science - 5 sims gold gardening badge
Oceanography - 5 sims gold fishing badge
Paranormal - 10 sims dead by any means
Politics/Royalty - gen 3
Science - After first abduction
Slacker - Gen 3 , after a club/bar/pub is open
War
When you roll the war you roll a d6 to determine if you won or lost. Evens = win , Odds = Lost. If you lost you must account for every male teen and adult and roll a die to determine how many of your men died. You can kill them off as you see fit.. Random or players choice.
Subhoods
Downtown - Opens after generation 3
Vacation Hood - After a war
Business District - After 30 households
University - When sim tops education
A new generation starts when an inborn sim reaches independent teen or adult.
This is all I have right now, please let me know if something doesn't make sense or something doesn't work. I will explain or fix it as best I can.