Kingdom Come Challenge
Posted: September 28th, 2019, 7:53 pm
Hi everyone! I started playing a challenge that didn't have any rules but as time has gone on I have started creating rules.. I honestly don't know what to call this, bacc... prosperity challenge... a town wide legacy... medieval LOL I don't know but I am having so much fun and decided to share it with everyone because why not have more challenges for sims 2..
This challenge is fairly easy but don't get too attached to your sims because everybody DIESS.. Okay not everyone but a lot of people lol.. This challenge requires you to roll a lot for events but it makes it fun.
Starting out
Roll a d10 to determine how many settlers you will start with. Randomize everything about your sims how ever you like..
You may start them in their own homes or on a fort and get to know one another..
You may have your sims dress and be however you want but this is best played as a medieval neighborhood.
Create a Raider camp..Use a d10 to determine the amount of sims you start off with..
To know who you are going to play and what will happen you will have 2 list..
One with the events (I will provide a base and you can add whatever you want) and one with the family name..
Play how ever many households/events until you feel that's a round.. Example: I plan 10 events and then it is the next round.
Have lots of babies because killing sims is a big part of this challenge.. This challenge doesn't have an end tbh but after gen 10 you can say boom it is over..
Events
Careers
Starting out your sims have no careers or businesses.. They can open a business when the architect career is open.
Medical - 3 deaths or 5 miscarriages
Knight - When there are 5 male teens in town (This is a custom career, if you dont want to download it just ignore this one and use the military)
Criminal - 3 robbery/3 raider steals
Architect - 10 households
Business - After 5 business are opened by your playables
Adventurer - A vacation hood
Artist - Generation 3
Athletic - 10 sims with max body
Culinary - 2 restaurants in town and 5 sims w max cooking
Dance - Generation 3
Education - When 10 sims are born in game
Entertainment - Gen 5
Gamer - Gen 5
Intelligence - After successfully winning a war
Journalism - After 3 best selling books are sold
Law - After 3 raider attacks and 1 sim tops law enforcement
Law Enforcement - After 1 sim tops criminal
Military - After a war starts
Music - Gen 3
Natural Science - 5 sims gold gardening badge
Oceanography - 5 sims gold fishing badge
Paranormal - 10 sims dead by any means
Politics/Royalty - gen 3
Science - After first abduction
Slacker - Gen 3 , after a club/bar/pub is open
War
When you roll the war you roll a d6 to determine if you won or lost. Evens = win , Odds = Lost. If you lost you must account for every male teen and adult and roll a die to determine how many of your men died. You can kill them off as you see fit.. Random or players choice.
Subhoods
Downtown - Opens after generation 3
Vacation Hood - After a war
Business District - After 30 households
University - When sim tops education
A new generation starts when an inborn sim reaches independent teen or adult.
This is all I have right now, please let me know if something doesn't make sense or something doesn't work. I will explain or fix it as best I can.
This challenge is fairly easy but don't get too attached to your sims because everybody DIESS.. Okay not everyone but a lot of people lol.. This challenge requires you to roll a lot for events but it makes it fun.
Starting out
Roll a d10 to determine how many settlers you will start with. Randomize everything about your sims how ever you like..
You may start them in their own homes or on a fort and get to know one another..
You may have your sims dress and be however you want but this is best played as a medieval neighborhood.
Create a Raider camp..Use a d10 to determine the amount of sims you start off with..
To know who you are going to play and what will happen you will have 2 list..
One with the events (I will provide a base and you can add whatever you want) and one with the family name..
Play how ever many households/events until you feel that's a round.. Example: I plan 10 events and then it is the next round.
Have lots of babies because killing sims is a big part of this challenge.. This challenge doesn't have an end tbh but after gen 10 you can say boom it is over..
Events
Spoiler:
Starting out your sims have no careers or businesses.. They can open a business when the architect career is open.
Medical - 3 deaths or 5 miscarriages
Knight - When there are 5 male teens in town (This is a custom career, if you dont want to download it just ignore this one and use the military)
Criminal - 3 robbery/3 raider steals
Architect - 10 households
Business - After 5 business are opened by your playables
Adventurer - A vacation hood
Artist - Generation 3
Athletic - 10 sims with max body
Culinary - 2 restaurants in town and 5 sims w max cooking
Dance - Generation 3
Education - When 10 sims are born in game
Entertainment - Gen 5
Gamer - Gen 5
Intelligence - After successfully winning a war
Journalism - After 3 best selling books are sold
Law - After 3 raider attacks and 1 sim tops law enforcement
Law Enforcement - After 1 sim tops criminal
Military - After a war starts
Music - Gen 3
Natural Science - 5 sims gold gardening badge
Oceanography - 5 sims gold fishing badge
Paranormal - 10 sims dead by any means
Politics/Royalty - gen 3
Science - After first abduction
Slacker - Gen 3 , after a club/bar/pub is open
War
When you roll the war you roll a d6 to determine if you won or lost. Evens = win , Odds = Lost. If you lost you must account for every male teen and adult and roll a die to determine how many of your men died. You can kill them off as you see fit.. Random or players choice.
Subhoods
Downtown - Opens after generation 3
Vacation Hood - After a war
Business District - After 30 households
University - When sim tops education
A new generation starts when an inborn sim reaches independent teen or adult.
This is all I have right now, please let me know if something doesn't make sense or something doesn't work. I will explain or fix it as best I can.