Evolution & Progress in Change (EPIC): For Sims 4

Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » November 10th, 2018, 7:28 am

I am taking a stab at converting the rules from Sims 3 to Sims 4 with Jenn's help so if you have any suggestions please leave comments.

(For the Sims 4)
This challenge is so unique and so different that you’d be hard pressed to find any one like it. The challenge is what you make it, you pick your rules and limitations through mini challenges and then, halfway through the challenge you choose your own path. How do you want your family to go? Towards the light…or towards the dark? Remember though, it all comes full circle.

Have you ever wanted to try an apocalypse challenge but found the rules too restricting? (And there are so many of them!) This challenge is for you! It's a kind of a mix between an apocalypse and a choose-your-own-adventure book. (Does anyone remember those besides me?) It's also perfect for those who crave a challenge that begins in the past, and becomes more modern with each generation. It's fantastic for story-telling, but would work well for a commentary-type story as well.

General Rules
Spoiler:
  • CC is fine, but using mods in a way that gives you unbalanced advantages is not.
  • Due to a shortage of the availability of birth control, the world is overpopulated. The government puts strict limits in effect: Sims may only have one child per household.
  • There can only be one baby per generation, unless you randomly get twins/triplets (Fertile trait and On Ley Line lot traits are not allowed). If that happens, the eldest will be heir/heiress, and you may not control the others at all throughout their lives. Upon YA-hood, all non-heirs must move out immediately.
  • Homes are limited to one room in the house per occupant. For example, a house with just the founder will be a studio with everything open (half-walls are allowed, however). A house with the founder, his spouse, and his child can have a kitchen, a living room, and a bedroom. When the founder grows old and passes on, you do not have to delete a room now that you have one less sim in the house, but the next time you add a sim to the household, that existing room is claimed by the new sim, and another may not be added.
  • The family may move to different towns or lots, but the room rule must apply, so if you move just your heir to a new lot, he'll be back down to a one-room house again.


Generation 1 - Garden of Eden
Spoiler:
  • Must plant a garden on the lot. Founder should choose a lot with easy access to a fishing hole.
  • House may only be wood or stone, with a dirt, stone, or wood floor. Wooden windows are allowed.
  • Electricity has not yet been invented, so NO lights (except candles/torches) or electronics.
  • Toilet must be placed outside, outhouse-style (except without the “house” part…so no walls enclosing it).
  • No showers allowed, and the tub must be placed outside (I.E. filled with pond water).
  • Since there is no running water, sprinklers may not be used.
  • Only the cheapest washing machine is allowed, and no dryer (just the clothes line). If you have the wash tub, that would be most appropriate to start.
  • Male founder or male spouse must enroll in the military, astronaut, or gardening career. A female founder or female spouse must enroll in the culinary or gardening career.
  • Women must have babies at home - NO hospital.
  • No vacation travel (planes haven't been invented yet).
  • Can only gain athletic skill from the weight bench, jogging or swimming. Also, you can use the punching bag.
  • 2nd generation heir must get to level 5 skill of two of the following before he/she becomes a YA: gardening, fishing, cooking.
  • No phone use (they haven't been invented yet). Must go to others' houses to visit/meet someone. May travel within the towns (through loading screens but not on vacation). Phones can only be used to travel or take days off from work or school - they can't be used to socialize.
  • Scouts are allowed for the children and teens.

    Gen 1 Mini Challenge:
  • NO fridge allowed until the founder or spouse reaches level 10 of his/her chosen career. Sims must eat from their own garden. Before their garden is providing food, they will have to find others’ gardens from which to eat. +3 points
    >>Wood-burning stove can be used once the fridge is unlocked


Generation 2 - Sound of Music
Spoiler:
  • Heir must choose between Music or Painting careers.
  • Spouse may work in any of the listed jobs the heir did not choose, or culinary or gardening.
  • Starting with the sims of generation 2, if the heir or spouse masters the painting skill, walls and floors may be any material. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill.
  • Starting with the sims of generation 2, if the heir or spouse masters the handiness skill, thermostats are unlocked. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill.
  • Once heir reaches the top of the music or painting careers, radios are able to be purchased and used.

    Gen 2 Mini Challenge:
  • Make at least 1,000 simoleans by busking. +3 points


Generation 3 - Let There Be Light
Spoiler:
  • Your heir(ess) has a choice between the Science career and becoming a self-employed Archaeologist.
  • Only the archaeologist is allowed to travel to Selvadorada and only for work-related purposes, until reaching level 10 archaeology.
  • Cannot take assignments by mail until reaching level 10 archaeology.
  • Spouse may work in the field the heir did not choose, or any other previously unlocked profession.
  • When the heir(ess) reaches the top of the archaeology or science career, the light bulb is invented and lights can now be placed. Phones may also be used, as well as telescopes and microscopes;
  • Sims may now use planes to travel to foreign lands;
  • Indoor plumbing has been invented, so dishwashers, toilets and showers may now be placed indoors;
  • Dryers of any quality may now be purchased, and you may now replace the cheap washer with an expensive one.

    Gen 3 Mini Challenge
    Choose one:
  • Discover all potions and inventions during this generation (scientist). +3 points
  • Discover all relics and assemble all totems (archaeologist). +3 points


Generation 4 - Sports & Entertainment
Spoiler:
  • Your heir(ess) has a choice between the Entertainment, Acting, or Athletic career.
  • The spouse may work in the field the heir(ess) did not choose, or any of the previously unlocked professions.
  • Once the heir(ess) has reached the top of the entertainment, acting, or athletic career - televisions, cameras, and arcade games are able to be purchased and used, as are workout machines.


Generation 5 - Crossroads: Criminal vs Law Enforcement
Spoiler:
  • Heir(ess) has a choice between the Criminal or Secret agent career.
  • Spouse can ONLY choose one of the previously unlocked careers.
  • If heir(ess) chooses the Criminal career track
    • Every child born afterwards will need to be given the Evil trait, until a future heir(ess) (generation 9) reaches the top of the secret agent career.
    • Once heir reaches top of criminal track, couples can have as many children as they want, because they’re used to breaking the law anyway.
    • Proceed to Generation 6-b
  • If heir(ess) chooses the Secret Agent track
    • Every child born afterwards will need to be given the Self-Assured trait, until a future heir(ess) (generation 9) reaches the top of the criminal.
    • Secret agent track allows sims to purchase and use tablets.
    • Proceed to generation 6-a
  • IF HEIR(ESS) CHOOSES DETECTIVE: Detectives can choose to have high morals, which would conform with track A, or they can choose the more under-handed road, which would designate them onto track B. Less ethical detectives (the B track) are those who bribe or beat up sims for information, rather than befriending them. They steal objects from others and claim them as “evidence,” and blackmail other sims.
    • Performing any of these actions forces the challenge onto the B track.
    • Avoiding these and taking the high road allows the challenge to enter track A.
  • Whichever kind of detective the heir(ess) decides to be has an effect on what kind of job his/her spouse must take.
    • Moral detectives cannot have criminal spouses.
    • Underhanded detectives cannot have law enforcement spouses.


Generation 6a - Make the World a Better Place
Spoiler:
  • Heir(ess) must join the Political or Conservationist careers. Spouse may enter the job the heir does not choose, or do any previously unlocked profession.
  • After reaching top of either career, heir(ess) lifts the one child/family law, and smoke alarms are unlocked and able to be purchased.
  • Once the heir(ess) reaches level 10 in the chosen career, the one room per sim restriction is lifted.


Generation 6b - It's Just Business
Spoiler:
  • Heir(ess) must join Business or Political career. Spouse may enter the job the heir does not choose, or any previously unlocked position.
  • Once heir reaches level 10 of chosen career, computers, tablets, and video game consoles are able to be purchased and used.


Generation 7a - Caring for Others
Spoiler:
  • Heir(ess) must choose between Medical career or Style Influencer profession. Spouse may work in the field not chosen by the heir(ess), or any other previously unlocked profession.
  • Once heir(ess) has reached the top level of chosen career, computers and video games are able to be purchased and used.


Generation 7b - Creative Thinking
Spoiler:
  • Heir(ess) must choose between Critics, Social Media, or Writing/Author career. Spouse may work in the field not chosen by the heir(ess), or any other previously unlocked profession.
  • Once the heir(ess) reaches level 10 in the chosen career, the one room per sim restriction is lifted.


Generation 8a - Serving the Public: Social Media or Journalism
Spoiler:
  • Heir(ess) must choose between Social Media or Writer/Journalism career tracks.
  • Spouse may work In the field not chosen by the heir(ess), or any other previously unlocked profession.


Generation 8b - Serving the Public: Tech Guru or Medical
Spoiler:
  • Heir(ess) must choose between Tech Guru or Medical careers. Spouse may work in the field not chosen by the heir, or any other previously unlocked profession.
  • Once heir(ess) reaches level 10 of chosen career, smoke alarms are able to be purchased.


Generation 9a - Full Circle: Criminal
Spoiler:
  • Heir(ess) must join the Criminal career. Spouse may do any previously unlocked career.
  • Once heir(ess) reaches level 10 in criminal career, the “Self-Assured” trait is no longer required for each child.


Generation 9b - Full Circle: Law Enforcement
Spoiler:
  • Heir(ess) must join the Secret Agent career. Spouse may do any previously unlocked career.
  • Once heir(ess) reaches level 10 in law enforcement, the “Evil” trait is no longer required for each child.


Generation 10 - Go Out With A Bang
Spoiler:
  • Heir(ess) must have 10 biological children.
  • All children must live with the heir(ess), and all toddlers must reach level 3 in all skills before their child birthdays.


Mini Challenges
Spoiler:
You may pick and choose from these to custom-create your own challenge....or try to do as many as you can for the most points!

Roll the Dice: Give yourself 5 extra points if you randomize traits of all children for the whole challenge (minus the required traits following the crossroads). You can still do this mini-challenge if you choose to have a passed-down family trait, as long as you roll for all the rest of the traits besides the family trait.

“Every family has one…”: This mini challenge is in addition to the Roll the Dice challenge. Give yourself 1 point for each sim who rolls the Erratic trait.

Business is Booming: Every three generations, the family must purchase as many businesses (retail, dining, or vet) as they are able to, bringing their funds down to almost nothing. Businesses, once purchased, may not be sold, and must be maintained and, if possible, upgraded to the highest level. 5 points

“No well-behaved woman ever made history.”: Can you make your challenge into a Matriarchy? Must use strawberries to try and give birth to girls so each generation can have an heiress. The use of mods to tamper with gender does not count! 10 points

A Man’s World: Can you make your challenge into a Patriarchy? Must use carrots to try and give birth to boys so each generation has a male heir. The use of mods to tamper with gender does not count! 10 points

Gnome Mania: Give yourself one point for each gnome on the family lot by the end of the challenge. Additionally, give yourself one point for each TYPE of gnome the family has collected. These are the gnomes you will receive during HarvestFest so do not cancel the holiday!

Hoarder: An extra 10 points for each completed collection the family has ON the lot at the end of the challenge.

Senility: Elders may not be controlled directly throughout the challenge. 5 points

Doing it the Hard Way: Give yourself 10 points if you did not use any aspiration rewards during the challenge.

Creature Comforts: 3 points for each type of creature which joins your family’s household at any point in the challenge (Ghost, Vampire, Alien).

Beautifully Decorated: If you have a sim in the painting career, every 3rd piece of artwork MUST be placed somewhere in the home. 5 points

Pet Legacy: 10 points if you start the challenge with a pet (or the founder adopts one) and carry its line all the way until the end.

DIY: No handyman may be called at any time during the challenge; all broken appliances, plumbing, and electronics must be fixed by someone in the household. No maid or butler may be hired. Nannies are not allowed, but daycare is - you have to work, after all. 5 points

Love the One You’re With: 5 points if all spouses are found within the town and not created for the heir(ess) in CAS.

A Life of Secrecy: Founder and each following heir(ess) must be a vampire. They must guard this secret closely, and so may not make ANY friends other than potential spouses. May not use “Suck up to Boss” or “Chat with Coworkers” from the work dropdowns (or any similar option that raises relationships at work). Must have the family trait of Loner, and each child born into the house must receive this trait at the earliest opportunity. Spouses do NOT need to be made into vampires, but they can be. 10 points


Points:
- 5 for each restriction broken
100 points for finishing all 10 generations
1 point per $100,000 the family has accrued
1 point per each skill maxed per generation (by any family member)


EDITS:
12/7/18: Generation 1 can use the punching bag and should use the wash tub instead of the washing machine. Clarified the phone can be used to travel but not for socializing.
5/5/19: Added military career as an option for generation 1.
5/20/19: Added thermostats unlocked with maxed handiness for generation 2.
6/1/19: Added acting career as an option for generation 4.
6/2/19: Added microscopes to the unlocks for generation 3.
8/2/19: Added the points to match up with the challenge version for Sims 3
9/1/19: Adjusted careers for generation 6, 7, 8 to line up better with the unlock of computers.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » November 10th, 2018, 7:56 am

I have not played through these rules yet, but it is on my list, so if anyone does start a play-through and finds something that does not work, please post a comment on what doesn't work, and a possible solution or work around so we can update the rules to make it playable.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Rawla » November 10th, 2018, 7:35 pm

I loved the 'choose your own adventure' books. What's one more challenge? Count me in! :celebration:
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby mojot89 » November 10th, 2018, 7:40 pm

I was hoping that this would get converted! Thanks! :thup:
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Rawla » November 10th, 2018, 8:17 pm

Note about rules: In 9a It mentions that the "ambitious or Perfectionist" trait is no longer required for each child. But I see no previous mention that one of these traits must be chosen. In the generation five it mentions Evil and Self-assured for the two branches. Ambitious and Perfectionist traits are not mentioned. (...unless I missed something somewhere?)

edit to add: I think the 9a note "ambitious or Perfectionist" was suppose to read "Self-Assured"? Or visa versa.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » November 10th, 2018, 8:39 pm

ahh yeah thanks - It should be self-assured - I am fixing that. We weren't sure which trait was going to take the place of No Sense of Humor so I had plugged those two in until we decided and then only changed gen 5 ;)
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Rawla » November 10th, 2018, 11:21 pm

Sounds good. I'll change it on my paper copy. :thup:

This is my founder:
I decided to go with Keon Voyager. Link to my notes thread in siggy. (EPIC Voyager)
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » November 13th, 2018, 8:16 pm

There are a few edits coming - little tweaks if I recall correctly - but my eyes are crossing and I am heading to bed in a few, so I am hoping to have them updated tomorrow.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Rawla » November 14th, 2018, 2:06 am

Teresa wrote:There are a few edits coming - little tweaks if I recall correctly - but my eyes are crossing and I am heading to bed in a few, so I am hoping to have them updated tomorrow.


Sounds good. I'll keep an eye out for them. I'm off too. Its 3am. Good night/morning. :wave:
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby skyegal23 » November 17th, 2018, 8:19 am

For gen 1 can't punching bags also be used

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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » November 17th, 2018, 10:15 am

skyegal23 wrote:For gen 1 can't punching bags also be used

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It would make sense for punching bags to be available. I will add that to my edits- hopefully I will have them posted sometime this weekend,
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby skyegal23 » November 18th, 2018, 8:10 am

I think using the wash tub instead of the washing machine is better at the start
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » November 18th, 2018, 1:23 pm

I did that with my founder. Definitely use the wash tub if you have it.

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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » December 7th, 2018, 12:32 pm

I added the edits I have been meaning to make. If I missed any, or there are others that are needed, please poke me.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » May 5th, 2019, 4:35 pm

5/5/19: Added military career as an option for generation 1.

**It should be possible to do the military career without needing to do the StrangerVille mystery. It might not be a good fit as level 9 Covert Operator's daily task requires a computer. If anyone plays this and has an opinion, let me know.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » May 11th, 2019, 9:33 am

Any opinions on having the kids/teens join the scouts? I don't see anything that would prevent them from doing the badges and scouting has been around for a long time.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby skyegal23 » May 11th, 2019, 10:49 am

I think it should be allowed
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » May 11th, 2019, 11:00 am

I had my child join and I am working each of the badges. So far she has been able to complete them without breaking any of the restrictions so I am definitely thinking it is allowed.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » May 15th, 2019, 6:18 pm

Teresa wrote:I have not played through these rules yet, but it is on my list, so if anyone does start a play-through and finds something that does not work, please post a comment on what doesn't work, and a possible solution or work around so we can update the rules to make it playable.


Just as a reminder - if you are playing and have a suggestion, please post it.

I am finally playing through and seeing what comes up as I go. I am currently on generation 2, so just really getting started.
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Re: Evolution & Progress in Change (EPIC): For Sims 4

Postby Teresa » May 20th, 2019, 8:36 am

Adding this for generation 2:

  • Starting with the sims of generation 2, if the heir or spouse masters the handiness skill, thermostats are unlocked. If this generation doesn’t complete this, it will be up to future generations to gain the necessary skill.
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