Crystal Cove BACC - Updated 8/9

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Re: Crystal Cove BACC - Updated 8/1

Postby FunkyFresh » August 2nd, 2020, 4:36 am

Yay, another BACC to follow! You’re doing great so far, I’m definitely going to keep reading.
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Re: Crystal Cove BACC - Updated 8/1

Postby Marnie » August 3rd, 2020, 6:13 pm

FunkyFresh wrote:Yay, another BACC to follow! You’re doing great so far, I’m definitely going to keep reading.


What a coincidence! I just started reading Crimson Falls! :tongue:
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Re: Crystal Cove BACC - Updated 8/1

Postby Marnie » August 7th, 2020, 6:49 am

So I may or may not have broken my installation in the process of trying to set up my medieval game. Luckily, I have a backup of Crystal Cove, but it's from last week and a few updates ago. I'll update y'all with any changes!
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Re: Crystal Cove BACC - Updated 8/1

Postby Lorinsv » August 8th, 2020, 11:58 am

Ah yes, Suzette is still on the stunner track :wink:

I agree, really wish the restorable car could be used on community lots - they scream junkyard/body shop/car repair business. Wonder if there's a mod somewhere for that?

I had the same problem with the styling chair, but found a solution and posted it here awhile back:
viewtopic.php?f=72&t=1113&hilit=styling

How do you calculate taxes? I do 10% of the home lot plus any owned business values from the neighborhood screen. This keeps a lot of my BaCC families pretty broke, but I'm just over halfway to a public Uni. The intentionally poor households are exempt from paying tax. My tax collection almost doubles with each week completed. I will have well over $800K by the end of Week 6 with 33 households, so I will get my first public uni in Week 7 at the latest, and at this rate it should speed up in future rounds. I know some players have their households donate extra windfalls (cash perks? bags of genie cash?) to speed it up a bit.

Hope you get everything with Crystal Cove sorted out!
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Re: Crystal Cove BACC - Updated 8/1

Postby Marnie » August 9th, 2020, 1:26 pm

Lorinsv wrote:Ah yes, Suzette is still on the stunner track :wink:

I agree, really wish the restorable car could be used on community lots - they scream junkyard/body shop/car repair business. Wonder if there's a mod somewhere for that?

I had the same problem with the styling chair, but found a solution and posted it here awhile back:
viewtopic.php?f=72&t=1113&hilit=styling

How do you calculate taxes? I do 10% of the home lot plus any owned business values from the neighborhood screen. This keeps a lot of my BaCC families pretty broke, but I'm just over halfway to a public Uni. The intentionally poor households are exempt from paying tax. My tax collection almost doubles with each week completed. I will have well over $800K by the end of Week 6 with 33 households, so I will get my first public uni in Week 7 at the latest, and at this rate it should speed up in future rounds. I know some players have their households donate extra windfalls (cash perks? bags of genie cash?) to speed it up a bit.

Hope you get everything with Crystal Cove sorted out!


Thank you so much for the tips, fixes, and commentary! I used to calculate the taxes as 5% of the lot value, but I think that leaves the majority of the funds untouched and unused so I took inspiration from you and decided to do 10% of both lot value and family funds. It's definitely improved the town bank account, I can tell you that much!

I actually did find a better backup of Crystal Cove, so I have a new update today - the Dubois' Spring of Year 2!
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Re: Crystal Cove BACC - Updated 8/9

Postby peachy123uk » August 9th, 2020, 2:30 pm

Trying downloading some bunk beds, helps a lot when there is no room for beds.
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