Failure - The Re-Do (July 10th update)

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Rex
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Failure - The Re-Do (July 10th update)

Post by Rex »

Number One
Number Two
So as many of you know, I screwed up my last apocalypse challenge. This is how I'm re-doing it.
Last edited by Rex on July 10th, 2015, 6:50 pm, edited 1 time in total.
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Re: Failure - The Re-Do

Post by Rflong7 »

Hi :)

You didn't really screw it up, just missed a few restrictions. It's a long list of them and we all miss a few at sometime. XD
Spoiler:
Just to help with this one: Music restriction- Must have everything covered with a roof or Awning (spoiled food/career rewards on the top)/Architecture-You may not build on more than three floors above ground- driveway level count as a floor.
Good Luck! :D
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Rex
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Re: Failure - The Re-Do

Post by Rex »

The fixes have been made in game (thank god it crashed last night while playing :lol: )
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Re: Failure - The Re-Do

Post by Lorinsv »

Spoiler:
Congrats on lifting Hopeless in an adult start - I've never been able to do that despite many attempts.

Wishing you a speedy and successful re-do.
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Re: Failure - The Re-Do

Post by MichelleCYoung »

Rex wrote:The fixes have been made in game (thank god it crashed last night while playing :lol: )
HAHAHAHA! That's the first time I've ever seen anyone say "Thank god it crashed." :rofl:

Good luck with this. It looks like you're really coming along nicely.
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Re: Failure - The Re-Do (July 10th update)

Post by Rflong7 »

I Love Adult Starts, they're the most fun for me. :mrgreen:
Spoiler:
Uhm... Was Journalism lifted so Nomi and Becca could use the paper to move out? *I couldn't remember. :blush:

Did you add more than 2 walls a day before Architecture was lifted? O.o

And it's about having the extra height to put in a carport before Architecture that means only two stories, not having the car there. :) It's the Carport- because without architecture and only 2 builds a day it would take so long to redo the whole house to add that level- if you see what I mean.
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Re: Failure - The Re-Do (July 10th update)

Post by Rex »

Spoiler:
Journalism wasn't lifted. I guess I have to move them back in. And kill them somehow for space.

Didn't add more than two walls the day before architecture was lifted. Was slowly adding everything as I went.

Okay, but that extra level was built with the two a day walls. Once everything was put into inventories, I kind of figured the lower space would no longer act as a driveway/carport
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Re: Failure - The Re-Do (July 10th update)

Post by MichelleCYoung »

Don't worry about selling the driveway. It's a build-mode item, and they can be sold, legitimately, without Business being lifted. Also, driveways are allowed, anyway.

I'll admit, I have a hard time keeping track of who is who, and doing what, but I have that problem even with captions. But, wow, you're zipping right through!
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Re: Failure - The Re-Do (July 10th update)

Post by MaxiBuckle »

I know this thread is three years old, but I wanted you to know I really enjoyed reading the Whitehall's story. Also, I am beyond amazed that you lifted Hopelessness with an Adult Start using Borg rules AND spawned three children from your female founder.

Stunning. It really gives me hope.
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