The title probably sums it up but- I'm building a neighborhood at the moment and part of that involves setting up community lots!
So besides the standard groceries and/or clothing stores, what do you usually add to your neighborhoods? Libraries? Basketball courts? Massage parlors? "Massage" parlors?
What sort of community lots do you use?
- goeswithoutsinging
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What sort of community lots do you use?
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- Twilightoutside
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Re: What sort of community lots do you use?
Good question. Like you already mentioned, first thing might be Community lots for the bare necessities - a supermarket, a clothing store, a newsdealer, a video game shop, a restaurant, a park for hanging out - so you can buy all the stuff you can't normally buy at home without mods/hacks and need a community lot for or just a place to go to with other Sims on a date or outing.
Of course, it depends also on the fact if you are playing a certain challenge, so an apocalypse doesn't allow the aforementioned community lots at first - and if you have an medieval/victorian/etc. setting, the community lots should reflect that, so no video game shop in such a hood...
Next question is also, what kind of CC you have - there are beautiful deco items like shoes that would allow for a nice shoe store, or also functional CC like cigarette automats, sculpting machines, echos harvestable fruits etc., so you can actually branch out your community lot/business choices...
Another idea are 'make believe' community lots as I would call them, who look like a certain type of business despite not being one - I already mentioned the shoe store, and a gas station is another good example, you don't need gas for Sim cars, but a lot looking like a gas station with a small shop looks nice in the neighborhood...
Furthermore, you have to ask yourself, if your neighborhood will just be an assemblage of lots for the sole purpose of allowing your Sims to do all kinds of stuff, or if there is some kind of structure in architecture and placement - many creators have uploaded entire neighborhoods that look wonderful... I fail this goal in my BamC challenge repeatedly...
Okay, enough rambling, for my BaCC Challenge I compiled myself a list of lots - make believe and normal without CC - that I thought about including. Perhaps there is something useful for you too..
Of course, it depends also on the fact if you are playing a certain challenge, so an apocalypse doesn't allow the aforementioned community lots at first - and if you have an medieval/victorian/etc. setting, the community lots should reflect that, so no video game shop in such a hood...
Next question is also, what kind of CC you have - there are beautiful deco items like shoes that would allow for a nice shoe store, or also functional CC like cigarette automats, sculpting machines, echos harvestable fruits etc., so you can actually branch out your community lot/business choices...
Another idea are 'make believe' community lots as I would call them, who look like a certain type of business despite not being one - I already mentioned the shoe store, and a gas station is another good example, you don't need gas for Sim cars, but a lot looking like a gas station with a small shop looks nice in the neighborhood...
Furthermore, you have to ask yourself, if your neighborhood will just be an assemblage of lots for the sole purpose of allowing your Sims to do all kinds of stuff, or if there is some kind of structure in architecture and placement - many creators have uploaded entire neighborhoods that look wonderful... I fail this goal in my BamC challenge repeatedly...
Okay, enough rambling, for my BaCC Challenge I compiled myself a list of lots - make believe and normal without CC - that I thought about including. Perhaps there is something useful for you too..
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- modelmgt
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Re: What sort of community lots do you use?
When setting up a new neighborhood, I like one of the lots to be either a full-on mall or just a strip mall , depending on the level of urge you have to build. That way there's one stop, one loading-screen and multiple options such as for clothing, electronics, food, barber, pets, toys etc.
The stores can be whatever you want/need them to be.
I found out a long time ago, however that my system will not really tolerate a 2-story mall, as the game crashes trying to load it.
Parks are also nice to have as a basic starter-hood lot just because they're easy builds and sims can just congregate there.
The stores can be whatever you want/need them to be.
I found out a long time ago, however that my system will not really tolerate a 2-story mall, as the game crashes trying to load it.
Parks are also nice to have as a basic starter-hood lot just because they're easy builds and sims can just congregate there.
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