Pharith BARKC

All sims 2 stories go here.
Forum rules
When your story is completed, please send a PM to Blamsart letting her know the story has been completed. She will award the medal and move the story to the Completed section.
Please do not use the report function to report the completed stories any longer.

Stories that need to be moved to the Graveyard should still be reported as usual.
Post Reply
User avatar
goeswithoutsinging
Posts: 44
Joined: December 26th, 2015, 7:01 pm
8

Pharith BARKC

Post by goeswithoutsinging »

Image
Because clearly one project isn't enough, right? This is Pharith, a Build-a-Royal-Kingdom challenge based on the ruleset found in this google doc, a ruleset that was modified by Chase of the boolprop forum. (That's where we're at right now! Hello!)

Pharith is hosted on tumblr instead of dreamwidth and is generally a bit more casual/observational than my admittedly-already casual/observational River Heights BACC. Similar to my asylum challenge it's something I update as I play, rather than try and stitch together into a narrative after the fact.

Warning: I'm prone to swearing, especially for ostensibly-humorous effect. Also there will be sexual themes but nothing more explicit than would be in the game itself.

THE UPDATES:

Read Pharith from the start?

Week 1
Royal Family: Oriol
Nobles: Bianchi | Argyris | Corcoran
Merchants: Gorman | Flanagan
Peasants: Villaverde | Neri | Lebrun

Week 2
Royal Family: Oriol
Nobles: Bianchi | Argyris | Corcoran
Merchants: Gorman | Flanagan
Peasants: Villaverde | Neri | Lebrun

Week 3
Royal Family: Oriol
Nobles: Bianchi | Argyris | Corcoran
Merchants: Gorman | Flanagan
Peasants: Villaverde | Neri | Lebrun

Current stats:
Spoiler:
Population Stats

Sim Multiplier: 3 (+2 to each Class Modifier)

Royal: 5 x 2.5 = 12.5
Noble: 14 x 3 = 42
Merchant: 9 x 3 = 27
Peasant: 12 x 3.5 = 42

TOTAL POPULATION: 123.5

CAS Points: 1 earned, 0 spent.

Zoning Stats

Community Lots: 1
Residential Lots: 9

TOTAL LOTS: 10

Households: 9

Business Districts: 0
Universities: 0
Downtown: No.

Mishap Stats

Burglaries: 0
Electrocutions: 0
Fires: 1
Sicknesses: 0
Graves: 0

Careers

Architecture
1/1 Slots Filled. Available to all Merchants and Noble Spares.

Business
Unlimited slots. Available to all Merchants.

Culinary
Unlimited slots. Available to all Peasant Spares.

Politics
Unlimited slots. Available to all Nobles and Royals.
Last edited by goeswithoutsinging on April 2nd, 2020, 5:31 am, edited 5 times in total.
TB Asylum Challenge - Daily life with the criminally insane. Completed.
River Heights BACC - We have a boot. Ongoing.
Pharith BARKC - Classism and disastrous gardens. Ongoing.
User avatar
Hollywood3015
House of Motherlode
House of Motherlode
Posts: 1015
Joined: November 18th, 2015, 2:17 pm
8
United States of America

Achievements / Awards

Post Counts

Re: Pharith BARKC

Post by Hollywood3015 »

That was a fun read and makes me want to try it [emoji24]. I can't wait to read more!!!

Sent from my Pixel 4 XL using Tapatalk
User avatar
goeswithoutsinging
Posts: 44
Joined: December 26th, 2015, 7:01 pm
8

Re: Pharith BARKC

Post by goeswithoutsinging »

Hollywood3015 wrote:That was a fun read and makes me want to try it [emoji24]. I can't wait to read more!!!

Sent from my Pixel 4 XL using Tapatalk
Thank you! I'm having fun playing it although I will admit setting up the neighborhood gave me a few headaches.

Update:
Spoiler:
Neri Week 1, Lebrun Week 1, and Oriol Week 2.

Oriol Week 2 isn't technically finished at the time of me writing this but shhhh, close enough.
TB Asylum Challenge - Daily life with the criminally insane. Completed.
River Heights BACC - We have a boot. Ongoing.
Pharith BARKC - Classism and disastrous gardens. Ongoing.
User avatar
goeswithoutsinging
Posts: 44
Joined: December 26th, 2015, 7:01 pm
8

Re: Pharith BARKC

Post by goeswithoutsinging »

TB Asylum Challenge - Daily life with the criminally insane. Completed.
River Heights BACC - We have a boot. Ongoing.
Pharith BARKC - Classism and disastrous gardens. Ongoing.
User avatar
goeswithoutsinging
Posts: 44
Joined: December 26th, 2015, 7:01 pm
8

Re: Pharith BARKC

Post by goeswithoutsinging »

Update.
Spoiler:
We have the merchant families Gorman and Flanagan, and the peasants Villaverde, Neri, and Lebrun.
TB Asylum Challenge - Daily life with the criminally insane. Completed.
River Heights BACC - We have a boot. Ongoing.
Pharith BARKC - Classism and disastrous gardens. Ongoing.
Post Reply

Return to “Sims 2 Stories”