The goal of the challenge is to become a charter city with a king for your castle, reached when the town treasury reaches 100k! Along the way, you build community lots and improvements when you reach money milestones and add CAS families as your city grows.
Here's the pitch from the actual document:
Goals Reached!Your goal is to take a small and struggling Settlement and build it up into a thriving Medieval Charter City. In the process, you will use the High Middle Ages qualities of Self-Sufficiency and Common Enterprise to:
Build a flourishing medieval Society structure from the Peasantry up
Establish Guilds and a thriving market economy
Develop Science, Medicine, Culture and The Arts in your City
Through accomplishing these three goals you will earn a Charter for your city and crown a Monarch. A Charter City is allowed certain rights and privileges, granted by the King.
Medieval City Charter:
- Lower taxes on citizens and lower duties on Merchants’ imports
- A City Council, Lord Mayor and Law Courts
- Peasants living within the city and self-supporting for a year and a day become freemen and may enter the Yeomanry
- The City is free from all obligations to feudal lords, and is now directly subject to the king
- You may now add your new Crowned Monarch and Castle!
LEVEL ONE - SETTLEMENT
- 5k - Village Green, Communal Well, Hedge Tavern
- 8k - Church & Cemetary, Weekly Market
LEVEL TWO - HAMLET - 15k - Foundling Home, Charity Hospice, Midsummer Faire, Merchant Business
LEVEL THREE - VILLAGE - 30k - Faire Grounds (park), Tavern
- 40k - Cloister, Harvest Faire Lot, Merchant Business
- 50k - Sporting Field, Music Venue Lot
- 60k - Monastery, Artisan's Gallery, Merchant Business
Round 1, Spring of Year 1
Peasants
1) Minor
2) Baumhauer
3) Oswald Fischer
4) Stanley Fischer
5) Trapp
Yeomen
1) Bikker
2) Biermann
Gentry
1) Astly
Round 2, Summer of Year 1
Yeomen
1) Mercer
Merchants
1)Marchand
Peasants
1) Stanley Fischer
2) Oletha (Oswald) Fischer
3) Trapp