[hr]
House Goals:
- Have a fully-functional dungeon (minimum 2 cells)
- Have a museum in your house (family portraits, heir shrines [skills/accomplishments], any completed collections)
- Have an Attic [store junk, black sheep [good traits kids]
- Have a graveyard [minimum 10 gravestones, 6 unique death types]
- Have the highest quality ["Stove, Fridge, Toilets, Beds, TV, Entertainment System (Video Game Console/Foosball/whatever is most expensive in each game)"]
- House Worth: §750,000 by the time the 5th generation becomes YA
[hr]
Family Goals:
- Your family must have a 'family trait. [every member of family must have]
- Have 25 total enemies [throughout the length of the challenge, not at same time]
- Have maxed the Criminal Career [TS4, both career branches]
- Have achieved every life state [mermaid]
- Have maxed all of the influence careers [not both branches, just one of each of the following...]
- Journalism
- Secret Agent
- Politics
- Astronaut
Another note: Founder must remain alive/IMMORTAL
[hr]
Universal Mini Challenges:
- Perfect Genetics [black hair, Ice-blue skin](+25 points)
- Monster Idiots... You feel like you are the only sane one in the house, everyone else are idiots. Just like with an ISBI challenge, you can only control the heir in each generation. However with this challenge, the founder can be controlled throughout the whole of the challenge along with the generation heirs. So for Gen 1 - you only control one sim (the founder). For Generations 2,3,4 & 5 you control two sims (the founder and the generation heir) after they've become a teen. (+100 points)
- Dark Dungeon Genetics... Have a monster heir keep a sim locked up in a cage or rooms down in the dungeon. The captive sim will live comfortably, but locked up for the rest of their lives. They must never leave their confined area and must die from old age in the dungeon. During their captive lifetime they will produce all of the monster heir's children. Once the children are born they will be taken into the house and raised only by the monster heir. The captive sim can help financially contribute to the household by painting/writing etc - they don't have to completely die of boredom!! (+75 points)
If any of the captive sim die any other death other than old age (-10 points)