Vermillion Revenant
Bistre Revenant
Rogue Revenant
Proxy Revenant
The Boys
The End
Bonuses and Challenges:
Spoiler:
Spoiler:
Oh My God College
The Age of Bistre
Call of the Laganaphylis
True Summer
Year of the Robin
Indian Summer
Warm Winter
Ominous Updates
Early Summer
Bistre's Reign: Epilogue
The Age of Bistre
Call of the Laganaphylis
True Summer
Year of the Robin
Indian Summer
Warm Winter
Ominous Updates
Early Summer
Bistre's Reign: Epilogue
Spoiler:
The Boys
The End

Bonuses and Challenges:
Spoiler:
Bonuses:
University
-The heir/ess for each generation must go to and complete college. (3 Points, 1 Point for each heir/ess)
-Heir/ess for each generation must be able to do the xylophone trick shot (using the pool table) by adulthood. (3 Points, 1 Point for each heir/ess)
-For creating a zombie. (3 Points)
Seasons
-Throw a party once every Season of the year. In other words four a Sim year. This can include birthday parties, sports parties, new years parties, etc. Themeing it, roof raising it, or smustling at it is optional but a plus! (3 Points)
-For earning a wishing well. (3 Points)
-For creating a plantsim. (3 Points)
Apartment Life
-Must have a Mysterious Bookcase that leads into a Mysterious Place, you must build it yourself. Be creative! Need to see pictures of this room or hallway or passageway. (3 Points)
-Have a spare with spouse live in apartment and play them the same time as your founder’s family (equal time). Can have as many children you like, as long as one continues the line. (3 Points, 1 Point for each generation played)
-Obtain a Witch (3 Points)
Challenges:
BoolProp Naming Scheme (10 Points)
Naming the first generation's three children names that start with B, O and O. The second generation's children would be given names that start with L, P and R. The third generation's children would be given names that start with O, P and C (for Com, of course!). If twins are born they count as one letter, tough bananas! Name them both with the letter the one child would have been assigned and then you must have another child. So if I had my first generation heir have a boy that I named Larry, then a set of twins I would name them Peter and Paula, because they only count for one letter, I would then have to have them try for another baby to get a Rachel. Additional children born/adopted whether intentionally or accidentally are considered outside the naming scheme and can be named whatever you want.
Cowforbrains' Ghost Hunt (10 Points)
Three Sims must die a generation, starting with the birth of first generation, at least one of those deaths must be a member of the bloodline! Who will it be and why? You cannot kill a Sim the same way every time. You are required nine deaths over the course of the challenge, and they each must be unique. The uniqueness is in the methodology not the ghost color. Having one Sim be electrocuted repairing the computer and another die after being struck by lightening are considered two unique deaths. Having one Sim die from repairing the computer and another from repairing the TV are considered the same death. Accidents count as long as they are unique!
Matriarch aka Dor's Challenge (10 Points)
At Dor's request this has been added as an official mini-challenge! You must have your female founder and each of the heiress' get her three pregnancies from someone outside of the family. You may not marry the father (or mother) or move them in. The heir must be female if, through all male births or a bad heir poll, the heir is male you must have them either stargaze for a pregnancy or install Pregnancy for all Genders so that he can get pregnant. For full clarification of the rules of this mini-challenge please check out the original challenge's thread here. For the two rules that require a spouse, OFB's Robot Army Bonus and FT's Predestined Hobby Bonus, you may do the following: have a sibling of your choosing earn the gold talent badge, and reach level 10 in their predestined hobby along with your heiress. She needs back-up.
Family Scrapbook (10 Points)
Every member of the family must have either their picture taken, via photo booth, camera or printed in a family album, or their portrait painted or sketched with a draft table and hung somewhere about the house. You can choose the age or do multiple ages, take group shots or individual pictures, it's up to you. Your house must contain a picture of everyone that has ever lived in the house by the end of the challenge. Also, each generation, starting with the founder, must write one novel, to keep track of the family's memories. In total four novels must be written one by the founder and one by each of the three heirs (first gen, second gen, third gen).
Witchy Good Time (10 Points)
Every generation must be a witch. Yeah, didn’t see that one coming, did you? One must be a Good Witch, one an Evil Witch, and one a Neutral Witch. When you have your Evil Witch, she must raise a zombie per spell. To do that, she must be high enough in evil magic. Her black bar must be peaked. Then you click on the tombstone you want resurrected. It will do the rest.
Workaholics Anonymous (15 Points)
You must earn all of the career rewards for your EP set up before the end of the challenge. Anyone can earn a career reward: heir, spouse or family friend that you've moved in. But, one Sim may only earn a max of three career rewards.
University
-The heir/ess for each generation must go to and complete college. (3 Points, 1 Point for each heir/ess)
-Heir/ess for each generation must be able to do the xylophone trick shot (using the pool table) by adulthood. (3 Points, 1 Point for each heir/ess)
-For creating a zombie. (3 Points)
Seasons
-Throw a party once every Season of the year. In other words four a Sim year. This can include birthday parties, sports parties, new years parties, etc. Themeing it, roof raising it, or smustling at it is optional but a plus! (3 Points)
-For earning a wishing well. (3 Points)
-For creating a plantsim. (3 Points)
Apartment Life
-Must have a Mysterious Bookcase that leads into a Mysterious Place, you must build it yourself. Be creative! Need to see pictures of this room or hallway or passageway. (3 Points)
-Have a spare with spouse live in apartment and play them the same time as your founder’s family (equal time). Can have as many children you like, as long as one continues the line. (3 Points, 1 Point for each generation played)
-Obtain a Witch (3 Points)
Challenges:
BoolProp Naming Scheme (10 Points)
Naming the first generation's three children names that start with B, O and O. The second generation's children would be given names that start with L, P and R. The third generation's children would be given names that start with O, P and C (for Com, of course!). If twins are born they count as one letter, tough bananas! Name them both with the letter the one child would have been assigned and then you must have another child. So if I had my first generation heir have a boy that I named Larry, then a set of twins I would name them Peter and Paula, because they only count for one letter, I would then have to have them try for another baby to get a Rachel. Additional children born/adopted whether intentionally or accidentally are considered outside the naming scheme and can be named whatever you want.
Cowforbrains' Ghost Hunt (10 Points)
Three Sims must die a generation, starting with the birth of first generation, at least one of those deaths must be a member of the bloodline! Who will it be and why? You cannot kill a Sim the same way every time. You are required nine deaths over the course of the challenge, and they each must be unique. The uniqueness is in the methodology not the ghost color. Having one Sim be electrocuted repairing the computer and another die after being struck by lightening are considered two unique deaths. Having one Sim die from repairing the computer and another from repairing the TV are considered the same death. Accidents count as long as they are unique!
Matriarch aka Dor's Challenge (10 Points)
At Dor's request this has been added as an official mini-challenge! You must have your female founder and each of the heiress' get her three pregnancies from someone outside of the family. You may not marry the father (or mother) or move them in. The heir must be female if, through all male births or a bad heir poll, the heir is male you must have them either stargaze for a pregnancy or install Pregnancy for all Genders so that he can get pregnant. For full clarification of the rules of this mini-challenge please check out the original challenge's thread here. For the two rules that require a spouse, OFB's Robot Army Bonus and FT's Predestined Hobby Bonus, you may do the following: have a sibling of your choosing earn the gold talent badge, and reach level 10 in their predestined hobby along with your heiress. She needs back-up.
Family Scrapbook (10 Points)
Every member of the family must have either their picture taken, via photo booth, camera or printed in a family album, or their portrait painted or sketched with a draft table and hung somewhere about the house. You can choose the age or do multiple ages, take group shots or individual pictures, it's up to you. Your house must contain a picture of everyone that has ever lived in the house by the end of the challenge. Also, each generation, starting with the founder, must write one novel, to keep track of the family's memories. In total four novels must be written one by the founder and one by each of the three heirs (first gen, second gen, third gen).
Witchy Good Time (10 Points)
Every generation must be a witch. Yeah, didn’t see that one coming, did you? One must be a Good Witch, one an Evil Witch, and one a Neutral Witch. When you have your Evil Witch, she must raise a zombie per spell. To do that, she must be high enough in evil magic. Her black bar must be peaked. Then you click on the tombstone you want resurrected. It will do the rest.
Workaholics Anonymous (15 Points)
You must earn all of the career rewards for your EP set up before the end of the challenge. Anyone can earn a career reward: heir, spouse or family friend that you've moved in. But, one Sim may only earn a max of three career rewards.